An exciting and insightful webinar as we dive into the world of punk rock and its impact on music publishing. This session explored how iconic songwriters from the punk rock world discovered music publishing and some of the lessons they learned along the way. Featuring Jennifer Finch (Visual and Music Artist/L7), Brett Gurewitz (Mothership Music Publishing, Bad Religion), and Molly Neuman as moderator (CD Baby, Bratmobile).
Whether it’s AAA games like the Grammy-winning “Star Wars Jedi: Survivor” or “Grand Theft Auto VI,” the music centric games, “Just Dance” and “Guitar Hero,” or games specifically made for mobile, music plays an important and integral part in the gaming world.
This panel will discuss the many aspects of music in games including pitching songs, the basics of sync licenses, royalty formulas, the creative selection of music in a game, deal structures, the role of music supervisors and music affairs directors, the music team and the composer/conductor/orchestrator experience.
Our fantastic panel includes Gordy Haab, Award-winning Video Game composer of “Star Wars Jedi: Survivor” and “Star Wars Battlefront II;” Alex Hackford, Music Affairs Director, PlayStation Studios; Alan Meyerson, Award-winning Producer & Engineer; Jake Versluis, Position Music Partner – A&R and Gaming; and Moderator, Todd Brabec, Esq., Adjunct Professor USC, former ASCAP EVP, Co-author “Music, Money and Success.”
Join us for an engaging and enlightening discussion about music for video games, back at an AIMP favorite, Lawry’s the Prime Rib in Beverly Hills.